Designing a VR game for public speaking based on speakers features: a case study
Abstract Oratory or the art of public speaking with eloquence has been cultivated since ancient times. However, the fear of speaking in public -a disproportionate reaction to the threatening situation of facing an audience- affects a very important part of the population. This work arises from the n...
Main Authors: | Meriem El-Yamri, Alejandro Romero-Hernandez, Manuel Gonzalez-Riojo, Borja Manero |
---|---|
Format: | Article |
Language: | English |
Published: |
SpringerOpen
2019-11-01
|
Series: | Smart Learning Environments |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s40561-019-0094-1 |
Similar Items
-
The Effectiveness of a Video Game as an Educational Tool in Incrementing Interest in Dance among Younger Generations
by: Alejandro Romero-Hernandez, et al.
Published: (2022-10-01) -
Application of Immersive VR Serious Games in the Treatment of Schizophrenia Negative Symptoms
by: Beatriz Miranda, et al.
Published: (2024-01-01) -
Developing an Accessibility Metric for VR Games Based on Motion Data Captured Under Game Conditions
by: Felix J. Thiel, et al.
Published: (2022-07-01) -
Therapeutic Use of VR Serious Games in the Treatment of Negative Schizophrenia Symptoms: A Systematic Review
by: Beatriz Miranda, et al.
Published: (2022-08-01) -
Editorial: Assessing the Therapeutic Uses and Effectiveness of Virtual Reality, Augmented Reality and Video Games for Emotion Regulation and Stress Management
by: Federica Pallavicini, et al.
Published: (2019-12-01)