A randomized controlled pilot study of a cognitive–behavioral video game intervention for the promotion of active aging
Background Due to the accessibility barriers of in-person programs for active aging, the development of programs that use innovative technologies is needed. Video games can be an engaging tool for disseminating active aging interventions. Objective The objective of this pilot study was to analyze th...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
Published: |
SAGE Publishing
2024-02-01
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Series: | Digital Health |
Online Access: | https://doi.org/10.1177/20552076241233139 |