Embodied entrainment character system with automatically generated response motions based on the semantic orientations of words in utterance

The prior research includes the development of a speech-driven embodied entrainment computer-generated character called InterActor, which automatically generates communicative motions and actions such as nods for entrained interaction from voice rhythm based on only speech input. Because the convent...

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Bibliographic Details
Main Authors: Makiko NISHIDA, Yasuhiro OOTA, Tomio WATANABE, Yutaka ISHII
Format: Article
Language:Japanese
Published: The Japan Society of Mechanical Engineers 2017-01-01
Series:Nihon Kikai Gakkai ronbunshu
Subjects:
Online Access:https://www.jstage.jst.go.jp/article/transjsme/83/846/83_16-00148/_pdf/-char/en