Embodied entrainment character system with automatically generated response motions based on the semantic orientations of words in utterance
The prior research includes the development of a speech-driven embodied entrainment computer-generated character called InterActor, which automatically generates communicative motions and actions such as nods for entrained interaction from voice rhythm based on only speech input. Because the convent...
Main Authors: | , , , |
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Format: | Article |
Language: | Japanese |
Published: |
The Japan Society of Mechanical Engineers
2017-01-01
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Series: | Nihon Kikai Gakkai ronbunshu |
Subjects: | |
Online Access: | https://www.jstage.jst.go.jp/article/transjsme/83/846/83_16-00148/_pdf/-char/en |