Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students
Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. ‘KAHOOT!’ is an online multi-player real-time quiz game that allows students to measu...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Association for Learning Technology
2019-05-01
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Series: | Research in Learning Technology |
Subjects: | |
Online Access: | https://journal.alt.ac.uk/index.php/rlt/article/view/2225/2524 |