Use of the game-based learning platform KAHOOT! to facilitate learner engagement in Animal Science students

Gamification of instructional activities is a useful approach that educators can use to promote more effective learning environments by increasing problem-solving, critical thinking and competence in the classroom. ‘KAHOOT!’ is an online multi-player real-time quiz game that allows students to measu...

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Bibliographic Details
Main Authors: Kristie E. Cameron, Lewis A. Bizo
Format: Article
Language:English
Published: Association for Learning Technology 2019-05-01
Series:Research in Learning Technology
Subjects:
Online Access:https://journal.alt.ac.uk/index.php/rlt/article/view/2225/2524