Learner Engagement in Using Kahoot! within a University English Proficiency Course

Background/purpose – Game-based learning is becoming increasingly popular among educators in higher institutions. However, it can be a daunting task for educators to ascertain which of the currently available game-based learning platforms best suits their learners’ needs. This study explored the sui...

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Bibliographic Details
Main Author: Mohd Zulfadli Mat Husin, Ruhil Amal Azmuddin
Format: Article
Language:English
Published: ÜNİVERSİTEPARK Limited 2022-06-01
Series:Educational Process: International Journal
Subjects:
Online Access:https://www.edupij.com/files/1/articles/article_260/EDUPIJ_260_article_62ba3f9a08327.pdf