Motivare la classe di lingue

To solve an issue that lately many a language class face – namely, that of student motivation –, research has been focusing on a tool not often associated to school: video games. These seem to be able to engage their players in a unique and unprecedented way, and with a degree of success yet unkn...

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Main Author: Lombardi, Ivan
Format: Article
Language:English
Published: Fondazione Università Ca’ Foscari 2013-11-01
Series:Educazione Linguistica Language Education
Online Access:http://doi.org/10.14277/2280-6792/76p
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author Lombardi, Ivan
author_facet Lombardi, Ivan
author_sort Lombardi, Ivan
collection DOAJ
description To solve an issue that lately many a language class face – namely, that of student motivation –, research has been focusing on a tool not often associated to school: video games. These seem to be able to engage their players in a unique and unprecedented way, and with a degree of success yet unknown to language teaching and learning settings in schools. This paper analyses video games by transcending the tool itself and breaking down its essence in the form of its constituent game elements – i.e. the components of games that game designers blend with craft into thoroughly engaging gaming experiences. By adopting the perspective of the psycholinguistics of motivation, it is shown how to apply the some of these game elements to the language class, using two gamified experiences in (language) teaching as a foundation.
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spelling doaj.art-504f0d5cd241419b95902e9b2d369e822023-10-30T08:31:45ZengFondazione Università Ca’ FoscariEducazione Linguistica Language Education2280-67922013-11-012310.14277/2280-6792/76pjournal_article_1020Motivare la classe di lingueLombardi, Ivan0University of Fukui, Japan To solve an issue that lately many a language class face – namely, that of student motivation –, research has been focusing on a tool not often associated to school: video games. These seem to be able to engage their players in a unique and unprecedented way, and with a degree of success yet unknown to language teaching and learning settings in schools. This paper analyses video games by transcending the tool itself and breaking down its essence in the form of its constituent game elements – i.e. the components of games that game designers blend with craft into thoroughly engaging gaming experiences. By adopting the perspective of the psycholinguistics of motivation, it is shown how to apply the some of these game elements to the language class, using two gamified experiences in (language) teaching as a foundation. http://doi.org/10.14277/2280-6792/76p
spellingShingle Lombardi, Ivan
Motivare la classe di lingue
Educazione Linguistica Language Education
title Motivare la classe di lingue
title_full Motivare la classe di lingue
title_fullStr Motivare la classe di lingue
title_full_unstemmed Motivare la classe di lingue
title_short Motivare la classe di lingue
title_sort motivare la classe di lingue
url http://doi.org/10.14277/2280-6792/76p
work_keys_str_mv AT lombardiivan motivarelaclassedilingue