Fast rendering method based on layered simplification(基于层次简化的三维场景快速绘制方法)
实时三维场景快速绘制是实现漫游和仿真的基础,提出了一种基于分层简化和碰撞检测的快速渲染算法.该算法先采用八叉树的分层简化三维场景模型,然后用包围盒实现视景的实时碰撞检测,最后采用基于场景剔除的图像缓存技术.从实验结果分析,此方法在效率和显示效果上是可行的....
Main Authors: | , , |
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Format: | Article |
Language: | zho |
Published: |
Zhejiang University Press
2009-09-01
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Series: | Zhejiang Daxue xuebao. Lixue ban |
Subjects: | |
Online Access: | https://doi.org/10.3785/j.issn.1008-9497.2009.05.009 |