Robotic action/observation planning for playing yamakuzushi based on human motion

In this paper, we propose a novel robotic action/observation planning method for playing“ Yamakuzushi ”game which is a Japanese board game selecting one Shogi piece from the randomly stacked pile and sliding it off the board. In our proposed method, we first select one of the pieces from the pile by...

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Main Authors: Tomohiro MOTODA, Weiwei WAN, Kensuke HARADA
Format: Article
Language:Japanese
Published: The Japan Society of Mechanical Engineers 2020-12-01
Series:Nihon Kikai Gakkai ronbunshu
Subjects:
Online Access:https://www.jstage.jst.go.jp/article/transjsme/86/892/86_20-00146/_pdf/-char/en
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author Tomohiro MOTODA
Weiwei WAN
Kensuke HARADA
author_facet Tomohiro MOTODA
Weiwei WAN
Kensuke HARADA
author_sort Tomohiro MOTODA
collection DOAJ
description In this paper, we propose a novel robotic action/observation planning method for playing“ Yamakuzushi ”game which is a Japanese board game selecting one Shogi piece from the randomly stacked pile and sliding it off the board. In our proposed method, we first select one of the pieces from the pile by referring a human operation characteristics. We use the CNN trained by using the depth image of the pile and the result of human operation. To successfully slide the selected piece off the board without making collision with the neighboring pieces, we formulate the action/observation planning based on the partially observable Markov decision process (POMDP). We select the view pose to obtain enough visibility of the pile around the selected piece. After obtaining the visibility, we determine the direction of piece’s motion to avoid the contact with the neighboring objects. The effectiveness of the proposed method is confirmed by experiments.
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spelling doaj.art-51a127c27cea4163957b22b7f6596a872022-12-22T04:16:12ZjpnThe Japan Society of Mechanical EngineersNihon Kikai Gakkai ronbunshu2187-97612020-12-018689220-0014620-0014610.1299/transjsme.20-00146transjsmeRobotic action/observation planning for playing yamakuzushi based on human motionTomohiro MOTODA0Weiwei WAN1Kensuke HARADA2Graduate School of Engineering Science, Osaka UniversityGraduate School of Engineering Science, Osaka UniversityGraduate School of Engineering Science, Osaka UniversityIn this paper, we propose a novel robotic action/observation planning method for playing“ Yamakuzushi ”game which is a Japanese board game selecting one Shogi piece from the randomly stacked pile and sliding it off the board. In our proposed method, we first select one of the pieces from the pile by referring a human operation characteristics. We use the CNN trained by using the depth image of the pile and the result of human operation. To successfully slide the selected piece off the board without making collision with the neighboring pieces, we formulate the action/observation planning based on the partially observable Markov decision process (POMDP). We select the view pose to obtain enough visibility of the pile around the selected piece. After obtaining the visibility, we determine the direction of piece’s motion to avoid the contact with the neighboring objects. The effectiveness of the proposed method is confirmed by experiments.https://www.jstage.jst.go.jp/article/transjsme/86/892/86_20-00146/_pdf/-char/enrobotic manipulationprobabilistic motion planningpomdpcnnyamakuzushi game
spellingShingle Tomohiro MOTODA
Weiwei WAN
Kensuke HARADA
Robotic action/observation planning for playing yamakuzushi based on human motion
Nihon Kikai Gakkai ronbunshu
robotic manipulation
probabilistic motion planning
pomdp
cnn
yamakuzushi game
title Robotic action/observation planning for playing yamakuzushi based on human motion
title_full Robotic action/observation planning for playing yamakuzushi based on human motion
title_fullStr Robotic action/observation planning for playing yamakuzushi based on human motion
title_full_unstemmed Robotic action/observation planning for playing yamakuzushi based on human motion
title_short Robotic action/observation planning for playing yamakuzushi based on human motion
title_sort robotic action observation planning for playing yamakuzushi based on human motion
topic robotic manipulation
probabilistic motion planning
pomdp
cnn
yamakuzushi game
url https://www.jstage.jst.go.jp/article/transjsme/86/892/86_20-00146/_pdf/-char/en
work_keys_str_mv AT tomohiromotoda roboticactionobservationplanningforplayingyamakuzushibasedonhumanmotion
AT weiweiwan roboticactionobservationplanningforplayingyamakuzushibasedonhumanmotion
AT kensukeharada roboticactionobservationplanningforplayingyamakuzushibasedonhumanmotion