Non-Serious Serious Games

Serious games have been shown to promote behavioural change and impart skills to players, and non-serious games have proven to have numerous benefits. This paper argues that non-serious digital games played in a ‘clan’ or online community setting can lead to similar real world benefits to serious ga...

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Bibliographic Details
Main Author: Matthew Hudson
Format: Article
Language:English
Published: University of Glasgow 2016-12-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php/press-start/article/view/43