Non-Serious Serious Games
Serious games have been shown to promote behavioural change and impart skills to players, and non-serious games have proven to have numerous benefits. This paper argues that non-serious digital games played in a ‘clan’ or online community setting can lead to similar real world benefits to serious ga...
Main Author: | Matthew Hudson |
---|---|
Format: | Article |
Language: | English |
Published: |
University of Glasgow
2016-12-01
|
Series: | Press Start |
Subjects: | |
Online Access: | http://press-start.gla.ac.uk/index.php/press-start/article/view/43 |
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