Really Fake: The Magic Circle, the Mundane Circle, and the Everyday
This article focuses on how the “everyday" has colonized and complicated the virtual world. Using examples drawn primarily from Sony Online Entertainment's Everquest 2, I explore the way that both the institutional force of the everyday and mundane objects such as tables and chairs have c...
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Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2010-11-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/6046 |