Really Fake: The Magic Circle, the Mundane Circle, and the Everyday

This article focuses on how the “everyday" has colonized and complicated the virtual world. Using examples drawn primarily from Sony Online Entertainment's Everquest 2, I explore the way that both the institutional force of the everyday and mundane objects such as tables and chairs have c...

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Bibliographic Details
Main Author: Joshua Zimmerman
Format: Article
Language:English
Published: Septentrio Academic Publishing 2010-11-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/6046