Enhancing Self-Learning in Higher Education with Virtual and Augmented Reality Role Games: Students’ Perceptions

This study investigates how virtual and augmented reality role games impact self-learning in higher education settings. A qualitative research–action approach that involved creating augmented reality micro-stories to encourage creativity and critical thinking was used. Through role-playing, students...

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Bibliographic Details
Main Authors: Luis Valladares Ríos, Ricardo Acosta-Diaz, Pedro C. Santana-Mancilla
Format: Article
Language:English
Published: MDPI AG 2023-10-01
Series:Virtual Worlds
Subjects:
Online Access:https://www.mdpi.com/2813-2084/2/4/20