“We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games

Video games in virtual worlds serve as reference points in negotiations of socially efficacious meanings. Therefore they entail the potential either to reproduce and affirm or to challenge traditional concepts of identity. This article presents findings of an in-depth content analysis of three rol...

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Bibliographic Details
Main Author: Arne Schröder
Format: Article
Language:English
Published: Septentrio Academic Publishing 2008-09-01
Series:Eludamos
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/5984