“We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games
Video games in virtual worlds serve as reference points in negotiations of socially efficacious meanings. Therefore they entail the potential either to reproduce and affirm or to challenge traditional concepts of identity. This article presents findings of an in-depth content analysis of three rol...
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Format: | Article |
Language: | English |
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Septentrio Academic Publishing
2008-09-01
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Series: | Eludamos |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/5984 |