Gamification Implementation in Health Service Website in 5.0 Society Era

The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their healt...

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Bibliographic Details
Main Authors: Ricky Muhammad Ramdhani, Aditya Dwi Nurrahman, Prayogi Haris Affendi, Leonardi Paris Hasugian, Agis Abhi Rafdhi
Format: Article
Language:English
Published: Universitas Komputer Indonesia 2021-12-01
Series:International Journal of Research and Applied Technology
Subjects:
Online Access:https://ojs.unikom.ac.id/index.php/injuratech/article/view/6777