Gamification Implementation in Health Service Website in 5.0 Society Era
The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their healt...
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Format: | Article |
Language: | English |
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Universitas Komputer Indonesia
2021-12-01
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Series: | International Journal of Research and Applied Technology |
Subjects: | |
Online Access: | https://ojs.unikom.ac.id/index.php/injuratech/article/view/6777 |
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author | Ricky Muhammad Ramdhani Aditya Dwi Nurrahman Prayogi Haris Affendi Leonardi Paris Hasugian Agis Abhi Rafdhi |
author_facet | Ricky Muhammad Ramdhani Aditya Dwi Nurrahman Prayogi Haris Affendi Leonardi Paris Hasugian Agis Abhi Rafdhi |
author_sort | Ricky Muhammad Ramdhani |
collection | DOAJ |
description | The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their health with the application of gamification element on the health service website. Gamification in health service website interface means presenting game elements in user mechanisms to increase public participation in the needs of everyday health information. This research is to know how to implement the gamification concept in the public health service website in the 5.0 Society Era. The benefit of this research is to increase health public awareness from the gamification web interface and provide health information. |
first_indexed | 2024-04-11T10:57:17Z |
format | Article |
id | doaj.art-543a33b373514ff780a0e44041bf8fad |
institution | Directory Open Access Journal |
issn | 2810-0662 2807-7229 |
language | English |
last_indexed | 2024-04-11T10:57:17Z |
publishDate | 2021-12-01 |
publisher | Universitas Komputer Indonesia |
record_format | Article |
series | International Journal of Research and Applied Technology |
spelling | doaj.art-543a33b373514ff780a0e44041bf8fad2022-12-22T04:28:43ZengUniversitas Komputer IndonesiaInternational Journal of Research and Applied Technology2810-06622807-72292021-12-011242443010.34010/injuratech.v1i2.6777Gamification Implementation in Health Service Website in 5.0 Society EraRicky Muhammad Ramdhani0Aditya Dwi Nurrahman1Prayogi Haris Affendi2Leonardi Paris Hasugian3Agis Abhi Rafdhi4Departemen Ilmu Komunikasi, Universitas Komputer Indonesia, IndonesiaDepartemen Ilmu Komunikasi, Universitas Komputer Indonesia, IndonesiaDepartemen Ilmu Komunikasi, Universitas Komputer Indonesia, IndonesiaDepartemen Sistem Informasi, Universitas Komputer Indonesia, IndonesiaDepartemen Sistem Informasi, Universitas Komputer Indonesia, IndonesiaThe purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their health with the application of gamification element on the health service website. Gamification in health service website interface means presenting game elements in user mechanisms to increase public participation in the needs of everyday health information. This research is to know how to implement the gamification concept in the public health service website in the 5.0 Society Era. The benefit of this research is to increase health public awareness from the gamification web interface and provide health information.https://ojs.unikom.ac.id/index.php/injuratech/article/view/6777gamificationhealth serviceweb-based |
spellingShingle | Ricky Muhammad Ramdhani Aditya Dwi Nurrahman Prayogi Haris Affendi Leonardi Paris Hasugian Agis Abhi Rafdhi Gamification Implementation in Health Service Website in 5.0 Society Era International Journal of Research and Applied Technology gamification health service web-based |
title | Gamification Implementation in Health Service Website in 5.0 Society Era |
title_full | Gamification Implementation in Health Service Website in 5.0 Society Era |
title_fullStr | Gamification Implementation in Health Service Website in 5.0 Society Era |
title_full_unstemmed | Gamification Implementation in Health Service Website in 5.0 Society Era |
title_short | Gamification Implementation in Health Service Website in 5.0 Society Era |
title_sort | gamification implementation in health service website in 5 0 society era |
topic | gamification health service web-based |
url | https://ojs.unikom.ac.id/index.php/injuratech/article/view/6777 |
work_keys_str_mv | AT rickymuhammadramdhani gamificationimplementationinhealthservicewebsitein50societyera AT adityadwinurrahman gamificationimplementationinhealthservicewebsitein50societyera AT prayogiharisaffendi gamificationimplementationinhealthservicewebsitein50societyera AT leonardiparishasugian gamificationimplementationinhealthservicewebsitein50societyera AT agisabhirafdhi gamificationimplementationinhealthservicewebsitein50societyera |