Gamification Implementation in Health Service Website in 5.0 Society Era
The purpose of this research is to identify how to implement the gamification concept for health service in the 5.0 Society Era. This research is done in qualitative method with descriptive study approach. The results from this research are the increase in public awareness to maintaining their healt...
Main Authors: | Ricky Muhammad Ramdhani, Aditya Dwi Nurrahman, Prayogi Haris Affendi, Leonardi Paris Hasugian, Agis Abhi Rafdhi |
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Format: | Article |
Language: | English |
Published: |
Universitas Komputer Indonesia
2021-12-01
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Series: | International Journal of Research and Applied Technology |
Subjects: | |
Online Access: | https://ojs.unikom.ac.id/index.php/injuratech/article/view/6777 |
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