Measuring Effects of Technological Interactivity Levels on Flow With Electroencephalogram

Although game-based interactive technology has long enhanced flow experiences crucial for learning, its effects have been unclear. Thus, this study gathered students’ electroencephalogram (EEG) information during their work in game-based learning environments with different levels of tech...

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Bibliographic Details
Main Authors: Shu-Fen Wu, Yu-Ling Lu, Chi-Jui Lien
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9452131/