Dynamic In-game Advertising in 3D Digital Games
Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games. The study is explorative in nature, because it intends to build a...
Main Author: | |
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Format: | Article |
Language: | English |
Published: |
Sciendo
2012-12-01
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Series: | Nordicom Review |
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Online Access: | https://doi.org/10.2478/nor-2013-0016 |
_version_ | 1797759791066513408 |
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author | Raatikainen Olli |
author_facet | Raatikainen Olli |
author_sort | Raatikainen Olli |
collection | DOAJ |
description | Lately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games. The study is explorative in nature, because it intends to build a new model of a real phenomenon based on one or more existing theories. Dynamic in-game advertising can be implemented in a 3D digital game without harming the gameplay experience, while still being effective from the marketer’s point of view. An optimized dynamic in-game advertisement is realistically and repeatedly, but subtly placed and interactive advertisement of a low-involvement product. |
first_indexed | 2024-03-12T18:49:31Z |
format | Article |
id | doaj.art-55a515ce0c644653abae8e7e7b2aacd8 |
institution | Directory Open Access Journal |
issn | 2001-5119 |
language | English |
last_indexed | 2024-03-12T18:49:31Z |
publishDate | 2012-12-01 |
publisher | Sciendo |
record_format | Article |
series | Nordicom Review |
spelling | doaj.art-55a515ce0c644653abae8e7e7b2aacd82023-08-02T07:20:14ZengSciendoNordicom Review2001-51192012-12-013329310210.2478/nor-2013-0016Dynamic In-game Advertising in 3D Digital GamesRaatikainen OlliLately, digital games have developed concerning their use as a marketing medium. The present article is part of a study aimed at building a theoretical model for measuring and analyzing dynamic in-game advertising in 3D digital games. The study is explorative in nature, because it intends to build a new model of a real phenomenon based on one or more existing theories. Dynamic in-game advertising can be implemented in a 3D digital game without harming the gameplay experience, while still being effective from the marketer’s point of view. An optimized dynamic in-game advertisement is realistically and repeatedly, but subtly placed and interactive advertisement of a low-involvement product.https://doi.org/10.2478/nor-2013-0016in-game advertisingdynamic in-game advertisinggameplay experiencemarketing communicationdigital game |
spellingShingle | Raatikainen Olli Dynamic In-game Advertising in 3D Digital Games Nordicom Review in-game advertising dynamic in-game advertising gameplay experience marketing communication digital game |
title | Dynamic In-game Advertising in 3D Digital Games |
title_full | Dynamic In-game Advertising in 3D Digital Games |
title_fullStr | Dynamic In-game Advertising in 3D Digital Games |
title_full_unstemmed | Dynamic In-game Advertising in 3D Digital Games |
title_short | Dynamic In-game Advertising in 3D Digital Games |
title_sort | dynamic in game advertising in 3d digital games |
topic | in-game advertising dynamic in-game advertising gameplay experience marketing communication digital game |
url | https://doi.org/10.2478/nor-2013-0016 |
work_keys_str_mv | AT raatikainenolli dynamicingameadvertisingin3ddigitalgames |