Aplikasi Simulasi Tambak Ikan Berbasiskan Mobile untuk Meningkatkan Minat Kewirausahaan
The background of the research is that mobile phone based application growth is not as increasing as its education category for improving users’ entrepreneurial-interest, especially in fishpond. The goal of the research is designing an application as a digital game based education tool that can simu...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Bina Nusantara University
2013-12-01
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Series: | ComTech |
Subjects: | |
Online Access: | https://journal.binus.ac.id/index.php/comtech/article/view/2552 |