The use of augmented reality to improve students' geometry concept problem-solving skills through the STEAM approach

This research develops learning media with a Science, Technology, Engineering, Art, Mathematics (STEAM) approach based on Augmented Reality (AR) to improve students' mathematical problem-solving abilities on geometric concepts. This method uses design-based research (DBR). The development stage...

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Bibliographic Details
Main Authors: Hepsi Nindiasari, Muhammad Farhan Pranata, Sukirwan Sukirwan, Sugiman Sugiman, Maman Fathurrohman, Agus Ruhimat, Yuyu Yuhana
Format: Article
Language:English
Published: Institut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' Society 2024-01-01
Series:Infinity
Subjects:
Online Access:http://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/4233