The use of augmented reality to improve students' geometry concept problem-solving skills through the STEAM approach
This research develops learning media with a Science, Technology, Engineering, Art, Mathematics (STEAM) approach based on Augmented Reality (AR) to improve students' mathematical problem-solving abilities on geometric concepts. This method uses design-based research (DBR). The development stage...
Main Authors: | , , , , , , |
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Format: | Article |
Language: | English |
Published: |
Institut Keguruan dan Ilmu Pendidikan Siliwangi; Indonesia Mathematics Educators' Society
2024-01-01
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Series: | Infinity |
Subjects: | |
Online Access: | http://e-journal.stkipsiliwangi.ac.id/index.php/infinity/article/view/4233 |