Clustering Users to Determine the Most Suitable Gamification Elements

The use of gamification elements has extended from being a complement for a product to being integrated into multiple public services to motivate the user. The first drawback for service designers is choosing which gamification elements are appropriate for the intended audience, in addition to the p...

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Bibliographic Details
Main Authors: Alejandro Blanco-M, Ruth S. Contreras-Espinosa, Jordi Solé-Casals
Format: Article
Language:English
Published: MDPI AG 2021-12-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/22/1/308