Course design and teaching practice in STEAM education at distance via an interactive e-learning platform: a case study

Purpose - The purpose of this paper is to provide some references for teachers who use KidsProgram or other graphic programming tools platform for STEAM (science, technology, engineering, arts and mathematics) education at distance by game-based teaching. From the design of the STEAM class, teachers...

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Bibliographic Details
Main Authors: Wu Chen, Xin Tang, Ting Mou
Format: Article
Language:English
Published: Emerald Publishing 2019-12-01
Series:AAOU Journal
Subjects:
Online Access:https://www.emerald.com/insight/content/doi/10.1108/AAOUJ-07-2019-0027/full/pdf?title=course-design-and-teaching-practice-in-steam-education-at-distance-via-an-interactive-e-learning-platform-a-case-study