Course design and teaching practice in STEAM education at distance via an interactive e-learning platform: a case study
Purpose - The purpose of this paper is to provide some references for teachers who use KidsProgram or other graphic programming tools platform for STEAM (science, technology, engineering, arts and mathematics) education at distance by game-based teaching. From the design of the STEAM class, teachers...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Emerald Publishing
2019-12-01
|
Series: | AAOU Journal |
Subjects: | |
Online Access: | https://www.emerald.com/insight/content/doi/10.1108/AAOUJ-07-2019-0027/full/pdf?title=course-design-and-teaching-practice-in-steam-education-at-distance-via-an-interactive-e-learning-platform-a-case-study |