Comparison of a Tablet Versus Computer-Based Classical Theatre Game Among 8–13 Year Children

In the last ten years, many studies have shown the advantages of videogames as tools for learning, engagement, raising awareness, or increasing interest in different fields. Schools are often the main focus of those studies. However, schools have either PCs or tablets in their classrooms, but rarely...

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Bibliographic Details
Main Authors: Alejandro Romero-Hernandez, Manuel Gonzalez-Riojo, Ismael Sagredo-Olivenza, Borja Manero
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9367205/