Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects

BackgroundVirtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sickn...

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Bibliographic Details
Main Authors: Szpak, Ancret, Michalski, Stefan Carlo, Loetscher, Tobias
Format: Article
Language:English
Published: JMIR Publications 2020-10-01
Series:Journal of Medical Internet Research
Online Access:http://www.jmir.org/2020/10/e19840/