Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
BackgroundVirtual reality (VR) exergaming has the potential to target sedentary behavior. Immersive environments can distract users from the physical exertion of exercise and can motivate them to continue exergaming. Despite the recent surge in VR popularity, numerous users still experience VR sickn...
Main Authors: | Szpak, Ancret, Michalski, Stefan Carlo, Loetscher, Tobias |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2020-10-01
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Series: | Journal of Medical Internet Research |
Online Access: | http://www.jmir.org/2020/10/e19840/ |
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