Outside oneself in World of Warcraft: Gamers' perception of the racial self-other

The popularity of massively multiplayer online role-playing games (MMORPGs) has created a unique, heavily populated virtual reality wherein player characters are explicitly differentiated by the physical characteristics of their avatars. To investigate the way real-life race perceptions influence th...

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Bibliographic Details
Main Authors: Thomas D. Rowland, Amanda C. Barton
Format: Article
Language:English
Published: Organization for Transformative Works 2011-11-01
Series:Transformative Works and Cultures
Subjects:
Online Access:http://journal.transformativeworks.org/index.php/twc/article/view/258/242