Microbial Content Generation for Natural Terrains in Computer Games

Procedural content generation (PCG) has been applied since several decades to fulfill various game-related design needs. Besides bio-inspired methods, living (non-human) organisms were used in computer games for various purposes, such as behavior generation, data gathering, and player education. No...

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Bibliographic Details
Main Authors: Maarten H. Lamers, Wim J. O. M. van Eck
Format: Article
Language:English
Published: Frontiers Media S.A. 2022-04-01
Series:Frontiers in Computer Science
Subjects:
Online Access:https://www.frontiersin.org/articles/10.3389/fcomp.2022.826412/full