Microbial Content Generation for Natural Terrains in Computer Games
Procedural content generation (PCG) has been applied since several decades to fulfill various game-related design needs. Besides bio-inspired methods, living (non-human) organisms were used in computer games for various purposes, such as behavior generation, data gathering, and player education. No...
Main Authors: | Maarten H. Lamers, Wim J. O. M. van Eck |
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Format: | Article |
Language: | English |
Published: |
Frontiers Media S.A.
2022-04-01
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Series: | Frontiers in Computer Science |
Subjects: | |
Online Access: | https://www.frontiersin.org/articles/10.3389/fcomp.2022.826412/full |
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