Evaluating an online-game intervention to prevent violent extremism
As gaming and gamification play an increasingly important role in recruitment processes and radicalisation, there is an urgent need for evidence-based research in this field. One aspect is the use of games and gamification in prevention work. The article presents a project in which an online-game ag...
Main Authors: | , , |
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Format: | Article |
Language: | deu |
Published: |
Daniel Koehler
2022-09-01
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Series: | Journal for Deradicalization |
Subjects: | |
Online Access: | https://journals.sfu.ca/jd/index.php/jd/article/view/641 |