Evaluating an online-game intervention to prevent violent extremism

As gaming and gamification play an increasingly important role in recruitment processes and radicalisation, there is an urgent need for evidence-based research in this field. One aspect is the use of games and gamification in prevention work. The article presents a project in which an online-game ag...

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Bibliographic Details
Main Authors: Felix Lippe, Rebecca Walter, Veronika Hofinger
Format: Article
Language:deu
Published: Daniel Koehler 2022-09-01
Series:Journal for Deradicalization
Subjects:
Online Access:https://journals.sfu.ca/jd/index.php/jd/article/view/641