Accelerated Particle Filter With GPU for Real-Time Ballistic Target Tracking

This study addresses the problem of real-time tracking of high-speed ballistic targets. Particle filters can be used to overcome the nonlinearity of motion and measurement models in ballistic targets. However, applying particle filters (PFs) to real-time systems is challenging since they generally r...

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Bibliographic Details
Main Authors: Daeyeon Kim, Yunho Han, Heoncheol Lee, Yunyoung Kim, Hyuck-Hoon Kwon, Chan Kim, Wonseok Choi
Format: Article
Language:English
Published: IEEE 2023-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10024274/