The Effects of Non-Digital Game-Based Learning on Brunei Darussalam Students’ Mathematical Perspectives and Achievements

The purpose of this study is to investigate the effectiveness of a non-digital game based learning approach by assessing the differences in students’ achievement score between the pre-test and the post-test on the topic of multiplication and division with indices. A paired sample t-test was used to...

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Bibliographic Details
Main Authors: Nurul Aqilah Mohd. Yusof, Masitah Shahrill
Format: Article
Language:English
Published: SEAMEO Regional Centre for QITEP in Mathematics 2021-06-01
Series:Southeast Asian Mathematics Education Journal
Subjects:
Online Access:https://journal.qitepinmath.org/index.php/seamej/article/view/113
Description
Summary:The purpose of this study is to investigate the effectiveness of a non-digital game based learning approach by assessing the differences in students’ achievement score between the pre-test and the post-test on the topic of multiplication and division with indices. A paired sample t-test was used to investigate a significant difference in the students’ achievements after implementing the non-digital game-based learning intervention. A total of 35 students from two classes of nine grade students in one of the secondary schools in Brunei Darussalam was involved in the study. Another aim of this study was to investigate the students’ perspectives on using a non-digital game-based learning approach in their learning process. This was analysed through the questionnaire  and  interviews. The results showed that the integration of a non-digital game-based learning approach in the mathematics lesson did have a positive effect on the students’ achievement scores. More than half of the students believed that the game has helped them to improve their Mathematical skills.
ISSN:2089-4716
2721-8546