Promoting Sports Engagement during the COVID-19 Pandemic via Virtual Reality Games

Rationale. Sedentary activities are perpetuated by aging and the COVID-19 pandemic. While demands for video games grow, few studies explored the potential of virtual reality (VR) games to promote sports engagement and health among young adults. Objective. To examine sports engagement and health chan...

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Bibliographic Details
Main Authors: Hana Hanifah, Yuko Ito, Daryl Patrick Gamboa Yao, Natsuka Suyama, Kaoru Inoue
Format: Article
Language:English
Published: Hindawi-Wiley 2022-01-01
Series:Occupational Therapy International
Online Access:http://dx.doi.org/10.1155/2022/4824152