Time spent playing video games is unlikely to impact well-being

Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despit...

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Bibliographic Details
Main Authors: Matti Vuorre, Niklas Johannes, Kristoffer Magnusson, Andrew K. Przybylski
Format: Article
Language:English
Published: The Royal Society 2022-07-01
Series:Royal Society Open Science
Subjects:
Online Access:https://royalsocietypublishing.org/doi/10.1098/rsos.220411