Time spent playing video games is unlikely to impact well-being
Video games are a massively popular form of entertainment, socializing, cooperation and competition. Games' ubiquity fuels fears that they cause poor mental health, and major health bodies and national governments have made far-reaching policy decisions to address games’ potential risks, despit...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
The Royal Society
2022-07-01
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Series: | Royal Society Open Science |
Subjects: | |
Online Access: | https://royalsocietypublishing.org/doi/10.1098/rsos.220411 |