Les otome games entre formatage idéologique et formation identitaire : une recherche-création en entreprise
This article questions the media genre and artistic format of otome games, video games based on love stories and aimed at female audiences. A research-creation project rooted in the economic working of cultural industries has shown that these standardized video games paradoxically allow players to e...
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Format: | Article |
Language: | English |
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Université de Bourgogne
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Series: | Interfaces |
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Online Access: | https://journals.openedition.org/interfaces/3849 |