When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education
In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women’s history to support critical media literacy in game design education. Over three years we developed a dialogue-based introductory undergraduate course in the game design program at Rensselaer...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Cogitatio
2022-12-01
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Series: | Media and Communication |
Subjects: | |
Online Access: | https://www.cogitatiopress.com/mediaandcommunication/article/view/5680 |