When Everyone Wins: Dialogue, Play, and Black History for Critical Games Education

In this article, we reflect on the process and outcomes of using dialogue, play, and a focus on Black women’s history to support critical media literacy in game design education. Over three years we developed a dialogue-based introductory undergraduate course in the game design program at Rensselaer...

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Bibliographic Details
Main Authors: Rebecca Rouse, Amy Corron Youmans
Format: Article
Language:English
Published: Cogitatio 2022-12-01
Series:Media and Communication
Subjects:
Online Access:https://www.cogitatiopress.com/mediaandcommunication/article/view/5680