Generating random terrains in 3D games by an approximated version of Gaussian process

Creating a 3D terrain or a wave surface takes a lot of time for a graphic artist in the 3D game creation process. This problem poses the following computer requirements: the generated terrain surface must be both random at all points, but also smooth and curved, and the difference between the vertic...

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Bibliographic Details
Main Authors: DANG Viet Hung, VO Van Nhan
Format: Article
Language:English
Published: Trường Đại học Vinh 2023-03-01
Series:Tạp chí Khoa học
Subjects:
Online Access:https://vujs.vn/api/view.aspx?cid=341511b2-1d51-449e-a88c-3026f445bf5e