Generating random terrains in 3D games by an approximated version of Gaussian process
Creating a 3D terrain or a wave surface takes a lot of time for a graphic artist in the 3D game creation process. This problem poses the following computer requirements: the generated terrain surface must be both random at all points, but also smooth and curved, and the difference between the vertic...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Trường Đại học Vinh
2023-03-01
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Series: | Tạp chí Khoa học |
Subjects: | |
Online Access: | https://vujs.vn/api/view.aspx?cid=341511b2-1d51-449e-a88c-3026f445bf5e |