Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68

This essay examines the immersive environments of Arte Programmata to make an argument about the significance of Italy within the global history of computer art. In environments made between 1964 and 1968 by artists of Gruppo T, Gruppo N, Gruppo MID, and Enzo Mari, the influence of computers is evid...

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Main Author: Lindsay Caplan
Format: Article
Language:English
Published: University of Bologna 2023-01-01
Series:piano b
Subjects:
Online Access:https://pianob.unibo.it/article/view/16341
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author Lindsay Caplan
author_facet Lindsay Caplan
author_sort Lindsay Caplan
collection DOAJ
description This essay examines the immersive environments of Arte Programmata to make an argument about the significance of Italy within the global history of computer art. In environments made between 1964 and 1968 by artists of Gruppo T, Gruppo N, Gruppo MID, and Enzo Mari, the influence of computers is evident in the analogies between humans and machines: the artist as programmer, the audience as information network, and the artwork as alternately a mode of visual communication and a phenomenological confrontation with the impenetrable black box. Situating these works within artistic and political debates in Italy as well as transnational conversations about new media art, experimental psychology, and cybernetics, this essay unpacks the intricacies of early computer art in Italy while offering a critical analysis of one of the key terms—the model—used to articulate its political stakes. It argues that the ambienti demonstrate that computers were modeling new conceptions of the human, but these experimental artworks also, crucially, demand a critical reckoning with the political implications and epistemological limits of the model as such.
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spelling doaj.art-60aeff66e03d4bbcad4a441a1c77223d2023-01-27T11:27:31ZengUniversity of Bolognapiano b2531-98762023-01-0172224410.6092/issn.2531-9876/1634114694Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68Lindsay Caplan0Brown UniversityThis essay examines the immersive environments of Arte Programmata to make an argument about the significance of Italy within the global history of computer art. In environments made between 1964 and 1968 by artists of Gruppo T, Gruppo N, Gruppo MID, and Enzo Mari, the influence of computers is evident in the analogies between humans and machines: the artist as programmer, the audience as information network, and the artwork as alternately a mode of visual communication and a phenomenological confrontation with the impenetrable black box. Situating these works within artistic and political debates in Italy as well as transnational conversations about new media art, experimental psychology, and cybernetics, this essay unpacks the intricacies of early computer art in Italy while offering a critical analysis of one of the key terms—the model—used to articulate its political stakes. It argues that the ambienti demonstrate that computers were modeling new conceptions of the human, but these experimental artworks also, crucially, demand a critical reckoning with the political implications and epistemological limits of the model as such.https://pianob.unibo.it/article/view/16341arte programmatacyberneticsmodelsimmersive environmentsartificial intelligence
spellingShingle Lindsay Caplan
Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68
piano b
arte programmata
cybernetics
models
immersive environments
artificial intelligence
title Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68
title_full Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68
title_fullStr Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68
title_full_unstemmed Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68
title_short Model, Metaphor, Analogy: The Computational Imaginary in Arte Programmata’s Experimental Environments, 1964-68
title_sort model metaphor analogy the computational imaginary in arte programmata s experimental environments 1964 68
topic arte programmata
cybernetics
models
immersive environments
artificial intelligence
url https://pianob.unibo.it/article/view/16341
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