Young video game players’ self-identified toxic gaming behaviour

In this study we analyze negative behaviour in the context of digital gaming through interviews of players (N=12) aged 16–27 who self-reported as having behaved in a manner they acknowledged as toxic. Through thematic analysis of the interviews, we highlight three central themes: Games as affective...

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Bibliographic Details
Main Authors: Maria Ruotsalainen, Mikko Meriläinen
Format: Article
Language:English
Published: Septentrio Academic Publishing 2023-12-01
Series:Eludamos
Subjects:
Online Access:https://septentrio.uit.no/index.php/eludamos/article/view/7270