Young video game players’ self-identified toxic gaming behaviour
In this study we analyze negative behaviour in the context of digital gaming through interviews of players (N=12) aged 16–27 who self-reported as having behaved in a manner they acknowledged as toxic. Through thematic analysis of the interviews, we highlight three central themes: Games as affective...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Septentrio Academic Publishing
2023-12-01
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Series: | Eludamos |
Subjects: | |
Online Access: | https://septentrio.uit.no/index.php/eludamos/article/view/7270 |