Encouraging the flip with a gamified process

The current university student population mainly consists of students born between the years 1995 – 2012. This cohort has grown up in a world of technological stimulation and many expect their learning and teaching environment to reflect this (Chaudhuri, 2020). In response to this shift in student e...

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Bibliographic Details
Main Authors: Jackie Hammill, Thinh Nguyen, Fiona Henderson
Format: Article
Language:English
Published: Elsevier 2021-01-01
Series:International Journal of Educational Research Open
Subjects:
Online Access:http://www.sciencedirect.com/science/article/pii/S2666374021000558