Encouraging the flip with a gamified process
The current university student population mainly consists of students born between the years 1995 – 2012. This cohort has grown up in a world of technological stimulation and many expect their learning and teaching environment to reflect this (Chaudhuri, 2020). In response to this shift in student e...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Elsevier
2021-01-01
|
Series: | International Journal of Educational Research Open |
Subjects: | |
Online Access: | http://www.sciencedirect.com/science/article/pii/S2666374021000558 |