The escape room: using a simple text-based game to promote business undergraduates’ digital self-reliance

This case study aims to highlight the ease of use and effectiveness of an escape room game by describing how it was implemented in an undergraduate business course. The case study demonstrates the simplicity of a straightforward text-based game and how this was used in a large course of online stud...

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Bibliographic Details
Main Authors: Matt Offord, Sarah Honeychurch, Nick Quinn, Matt Barr, Helen Mullen
Format: Article
Language:English
Published: Association for Learning Development in Higher Education (ALDinHE) 2022-03-01
Series:Journal of Learning Development in Higher Education
Subjects:
Online Access:https://journal.aldinhe.ac.uk/index.php/jldhe/article/view/855