Gamification for Brand Value Co-Creation: A Systematic Literature Review

Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively novel term, yet it has been gaining popularity across a wide range of academic and industrial disciplines. In the marketing field, companies are increasingly gamifying their mobile apps and online platfo...

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Main Authors: Mohamad Amir Merhabi, Panagiotis Petridis, Rushana Khusainova
Format: Article
Language:English
Published: MDPI AG 2021-08-01
Series:Information
Subjects:
Online Access:https://www.mdpi.com/2078-2489/12/9/345
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author Mohamad Amir Merhabi
Panagiotis Petridis
Rushana Khusainova
author_facet Mohamad Amir Merhabi
Panagiotis Petridis
Rushana Khusainova
author_sort Mohamad Amir Merhabi
collection DOAJ
description Gamification, commonly defined as the use of game elements in non-game contexts, is a relatively novel term, yet it has been gaining popularity across a wide range of academic and industrial disciplines. In the marketing field, companies are increasingly gamifying their mobile apps and online platforms to enrich their customers’ digital experiences. Whilst there has been a number of systematic studies examining the influence of gamification on user engagement across different fields, none has reviewed its role in brand value co-creation. Following a systematic literature review procedure via the online research platform EBSCOhost, this paper is the first to survey a set of empirical studies examining the role and impact of gamification on brand value co-creation. A final pool of 32 empirical studies implies the existence of four types of activities that are co-created by online users and positively influenced by gamification, namely: customer service, insights sharing, word-of-mouth, and random task. Moreover, this paper highlights the major game dynamics driving these activities, the key findings of each of the covered studies and their main theoretical underpinnings. Lastly, a set of noteworthy research directions for future related studies are suggested, comprising the exploration of novel game elements, and new co-creation activities related to corporate social responsibilities and physical commercial operations.
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spelling doaj.art-66e56533924d4f4495be2e2fd53c33ac2023-11-22T13:35:04ZengMDPI AGInformation2078-24892021-08-0112934510.3390/info12090345Gamification for Brand Value Co-Creation: A Systematic Literature ReviewMohamad Amir Merhabi0Panagiotis Petridis1Rushana Khusainova2Aston Business School, Aston University, Birmingham B4 7ET, UKAston Business School, Aston University, Birmingham B4 7ET, UKAston Business School, Aston University, Birmingham B4 7ET, UKGamification, commonly defined as the use of game elements in non-game contexts, is a relatively novel term, yet it has been gaining popularity across a wide range of academic and industrial disciplines. In the marketing field, companies are increasingly gamifying their mobile apps and online platforms to enrich their customers’ digital experiences. Whilst there has been a number of systematic studies examining the influence of gamification on user engagement across different fields, none has reviewed its role in brand value co-creation. Following a systematic literature review procedure via the online research platform EBSCOhost, this paper is the first to survey a set of empirical studies examining the role and impact of gamification on brand value co-creation. A final pool of 32 empirical studies implies the existence of four types of activities that are co-created by online users and positively influenced by gamification, namely: customer service, insights sharing, word-of-mouth, and random task. Moreover, this paper highlights the major game dynamics driving these activities, the key findings of each of the covered studies and their main theoretical underpinnings. Lastly, a set of noteworthy research directions for future related studies are suggested, comprising the exploration of novel game elements, and new co-creation activities related to corporate social responsibilities and physical commercial operations.https://www.mdpi.com/2078-2489/12/9/345gamificationmarketingcustomer value creationbrand value co-creationonline usersconsumer motivation
spellingShingle Mohamad Amir Merhabi
Panagiotis Petridis
Rushana Khusainova
Gamification for Brand Value Co-Creation: A Systematic Literature Review
Information
gamification
marketing
customer value creation
brand value co-creation
online users
consumer motivation
title Gamification for Brand Value Co-Creation: A Systematic Literature Review
title_full Gamification for Brand Value Co-Creation: A Systematic Literature Review
title_fullStr Gamification for Brand Value Co-Creation: A Systematic Literature Review
title_full_unstemmed Gamification for Brand Value Co-Creation: A Systematic Literature Review
title_short Gamification for Brand Value Co-Creation: A Systematic Literature Review
title_sort gamification for brand value co creation a systematic literature review
topic gamification
marketing
customer value creation
brand value co-creation
online users
consumer motivation
url https://www.mdpi.com/2078-2489/12/9/345
work_keys_str_mv AT mohamadamirmerhabi gamificationforbrandvaluecocreationasystematicliteraturereview
AT panagiotispetridis gamificationforbrandvaluecocreationasystematicliteraturereview
AT rushanakhusainova gamificationforbrandvaluecocreationasystematicliteraturereview