Simulating Dissociation: The Psychedelic Experience and Videogame Space
In this essay, the author details their own original experiments with using the qualities of psychedelic experiences, specifically those brought on by the atypical psychedelic, salvia divinorum, to inform game design. It discusses the brief history of games designed with varying levels of i...
Main Author: | |
---|---|
Format: | Article |
Language: | English |
Published: |
Hyperrhiz
2023-06-01
|
Series: | Hyperrhiz |
Online Access: | http://hyperrhiz.io/hyperrhiz26/artist-statements/simulating-dissociation.html |