Simulating Dissociation: The Psychedelic Experience and Videogame Space

In this essay, the author details their own original experiments with using the qualities of psychedelic experiences, specifically those brought on by the atypical psychedelic, salvia divinorum, to inform game design. It discusses the brief history of games designed with varying levels of i...

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Bibliographic Details
Main Author: Aaron Oldenburg
Format: Article
Language:English
Published: Hyperrhiz 2023-06-01
Series:Hyperrhiz
Online Access:http://hyperrhiz.io/hyperrhiz26/artist-statements/simulating-dissociation.html