« Parcours critique » et conception de niveaux vidéoludiques

In this article, we trace the origins of the concept of “critical path” from the sphere of project management through the testimony of its inventors (Kelley et al., 1989), to its integration into the vocabulary of video game level designers in the mid-2000s. I discuss the definitional misunderstandi...

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Bibliographic Details
Main Author: Guillaume Grandjean
Format: Article
Language:fra
Published: Laboratoire Experice 2023-12-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/5473