« Parcours critique » et conception de niveaux vidéoludiques
In this article, we trace the origins of the concept of “critical path” from the sphere of project management through the testimony of its inventors (Kelley et al., 1989), to its integration into the vocabulary of video game level designers in the mid-2000s. I discuss the definitional misunderstandi...
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Format: | Article |
Language: | fra |
Published: |
Laboratoire Experice
2023-12-01
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Series: | Sciences du Jeu |
Subjects: | |
Online Access: | http://journals.openedition.org/sdj/5473 |