Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br>

The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the soul a safe passage into the otherworld. The...

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Bibliographic Details
Main Author: Simona Klaus
Format: Article
Language:deu
Published: ZRC SAZU, Založba ZRC 2015-07-01
Series:Studia Mythologica Slavica
Subjects:
Online Access:https://ojs.zrc-sazu.si/sms/article/view/2840