Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br>
The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the soul a safe passage into the otherworld. The...
Main Author: | |
---|---|
Format: | Article |
Language: | deu |
Published: |
ZRC SAZU, Založba ZRC
2015-07-01
|
Series: | Studia Mythologica Slavica |
Subjects: | |
Online Access: | https://ojs.zrc-sazu.si/sms/article/view/2840 |
_version_ | 1811218475684724736 |
---|---|
author | Simona Klaus |
author_facet | Simona Klaus |
author_sort | Simona Klaus |
collection | DOAJ |
description | The notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the soul a safe passage into the otherworld. The game World of Warcraft is a complex example of how the notion of “good” or “bad” deaths is incorporated in the fantasy virtual world and in what ways the authors of the game make it possible for the players to define death they encounter on regular bases as being either “good” or “bad”. The article emphasizes the notion of death and its contexts play a significant role in the creation of this online world. |
first_indexed | 2024-04-12T07:10:35Z |
format | Article |
id | doaj.art-6d654a3bfddc4058870c3cd4bc89adce |
institution | Directory Open Access Journal |
issn | 1408-6271 1581-128X |
language | deu |
last_indexed | 2024-04-12T07:10:35Z |
publishDate | 2015-07-01 |
publisher | ZRC SAZU, Založba ZRC |
record_format | Article |
series | Studia Mythologica Slavica |
spelling | doaj.art-6d654a3bfddc4058870c3cd4bc89adce2022-12-22T03:42:39ZdeuZRC SAZU, Založba ZRCStudia Mythologica Slavica1408-62711581-128X2015-07-011820120910.3986/sms.v18i0.28402275Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br>Simona Klaus0Ustanova Imago Slovenije-Podoba Slovenije, Gornji trg 16, SI-1000 Ljubljana, SlovenijaThe notion of “good” and “bad” deaths can be found in many cultures around the world as death has always had a significant role in the societies. Many beliefs and customs are connected with the time of death and the way someone died in order to grant the soul a safe passage into the otherworld. The game World of Warcraft is a complex example of how the notion of “good” or “bad” deaths is incorporated in the fantasy virtual world and in what ways the authors of the game make it possible for the players to define death they encounter on regular bases as being either “good” or “bad”. The article emphasizes the notion of death and its contexts play a significant role in the creation of this online world.https://ojs.zrc-sazu.si/sms/article/view/2840deathworld of warcraftafterliferesurrectionvirtual world |
spellingShingle | Simona Klaus Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br> Studia Mythologica Slavica death world of warcraft afterlife resurrection virtual world |
title | Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br> |
title_full | Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br> |
title_fullStr | Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br> |
title_full_unstemmed | Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br> |
title_short | Smrt v virtualnem svetu: Dojemanje »dobre« in »slabe« smrti v spletni igri <em>World of Warcraft</em><br>Death in Virtual World: Perception of “Good” and “Bad” Deaths in the Online Game <em>World of Warcraft</em></br> |
title_sort | smrt v virtualnem svetu dojemanje dobre in slabe smrti v spletni igri em world of warcraft em br death in virtual world perception of good and bad deaths in the online game em world of warcraft em br |
topic | death world of warcraft afterlife resurrection virtual world |
url | https://ojs.zrc-sazu.si/sms/article/view/2840 |
work_keys_str_mv | AT simonaklaus smrtvvirtualnemsvetudojemanjedobreinslabesmrtivspletniigriemworldofwarcraftembrdeathinvirtualworldperceptionofgoodandbaddeathsintheonlinegameemworldofwarcraftembr |