Matière à jouer : un projet historien de recherche-création vidéoludique pour mettre en jeu les traces du passé
« How can a balance between historiographical success and player entertainment be created? Solving that question may produce the greatest ongoing benefit to both the academic field and the development world » (Kempshall, 2020, p. 14). The videogame research-creation project presented in this article...
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Format: | Article |
Language: | fra |
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Laboratoire Experice
2023-12-01
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Series: | Sciences du Jeu |
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Online Access: | http://journals.openedition.org/sdj/6241 |