An Analysis of Creative Process Learning in Computer Game Activities Through Player Experiences
This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative pote...
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Format: | Article |
Language: | English |
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The International Academic Forum
2016-09-01
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Series: | IAFOR Journal of Education |
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Online Access: | http://iafor.org/wp-content/uploads/2016/09/An-Analysis-of-Creative-Process-Learning-in-Computer-Game-Activities-Through-Player-Experiences-.pdf |