An Analysis of Creative Process Learning in Computer Game Activities Through Player Experiences

This research investigates the extent to which creative processes can be fostered through computer gaming. It focuses on creative components in games that have been specifically designed for educational purposes: Digital Game Based Learning (DGBL). A behavior analysis for measuring the creative pote...

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Bibliographic Details
Main Author: Wilawan Inchamnan
Format: Article
Language:English
Published: The International Academic Forum 2016-09-01
Series:IAFOR Journal of Education
Subjects:
Online Access:http://iafor.org/wp-content/uploads/2016/09/An-Analysis-of-Creative-Process-Learning-in-Computer-Game-Activities-Through-Player-Experiences-.pdf

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